The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865 cover
1979BGG rank #6,643

The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865

by John W. Fuseler · Excalibre Games, Inc.

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Players1–8
Time120m
ComplexityMedium-Heavy
Age12+

About the game

What is The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865?

(from a Yaquinto ad:) The IRONCLADS is a tactical level, simultaneous movement, game of ship-to-ship combat in the American Civil War. Players move one or more of over 130 counters that represent individual ships over a large (42" x 27-1/2") four pieceqeomorphlc mapboard as they attempt to outmaneuver and out-shoot their opponents. 45 ship specification cards give such vital information as the number, size, location and play of individual guns that are fired separately using specific range and penetration tables for each weapon. The ship specification card also contains target information for such areas as; armor, siding, decking, smoke stack, hull, pilot house, waterline, crew and gun hits. Other unit counters include five individual forts, floating batteries, mines, torpedos, booms, piles, heavy obstructions, fires, damaged ships, sunk ships, mortar rafts and much more. 'The IRONCLADS comes boxed and complete with over 300 extra­ thick, die cut unit counters, the large mapboard, a well organized log pad, a set of charts and tables, range and play indicators for firing, two game dice, a plastic tray for unit separation and storage, 45 ship specification cards that represent 90 classes of ships and a rule book that covers such items as river currents, tides, forts, mines, armor penetra tion, crew quality and morale, smoke and sighting, sand bars, shoals and river banks, burning ships and fire fighting, different types of shot, cumulative damage in specific areas, critical hits and much, much more. Scenarios included in the game range from excellent "running the forts" situations for solitaire play, to famous ship-to-ship engage ments like the Monitor and the Merrimac, to blockade running, to multi-player campaign games like Mobile Bay.

How it plays

Mechanics

Dice RollingGrid MovementHexagon GridLine of SightMovement TemplateSimulation

On the shelf

Categories

American Civil WarCivil WarNauticalPost-NapoleonicWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?