Yokohama cover
2016BGG rank #156

Yokohama

by Hisashi Hayashi · OKAZU Brand

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Players2–4
Time90m
ComplexityMedium
Age14+

About the game

What is Yokohama?

Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants. In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.

How it plays

Mechanics

ContractsEnd Game BonusesGrid MovementModular BoardNetwork and Route BuildingSet CollectionVariable Set-upWorker PlacementWorker Placement, Different Worker Types

On the shelf

Categories

Economic

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Yokohama?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?