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Gier
by Alexander Pfister · AMIGO
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About the game
What is Gier?
In Gier (Greed), players steal cards from one another to build their own collection, and once you start clawing at others' goods, it's hard to stop — but whoever wants too much will go home empty-handed. At the start of player, each player takes one crook card and seven number cards, with the number cards being dealt face down from the deck. Players will build up a personal collection turn by turn, with these collected cards being face up. On a player's turn, they play a card from their hand into their collection, then they're allowed to go on a card raid. They choose an opponent, then draw a card from their hand and place it face up on the table. They can stop and keep that card, or they can draw again from the same player; if two stolen cards have the same number, then the player's turn ends, and the cards return to the victim's hands. If the active player has drawn a crook (and stopped voluntarily), they can take a card of their choice from the opponent's collection. Some cards have a special action on them that takes effect as soon as they're drawn from someone's hand, such as looking at an opponent's hand or placing cards from the deck into a collection. Whoever first collects six cards of the same value wins! —description from the publisher
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Gier?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?