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Downfall of Empires
by Victor Catala · Doit Games
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About the game
What is Downfall of Empires?
Downfall of Empires is an army level World War I strategy simulation wargame designed with the goal of creating a fluid, historical and fast game. This is a game with only 4 pages of rules that works perfectly as an introductory wargame, lasts 18 turns, can be played from 2 to 4 players (Germany, Austria-Hungary, Allies and Russia) and can be completed in less than 3 hours. Each turn, each player has 2 or 3 actions (depending on which side they control) that they can use to move or attack with their armies, build trenches, conduct diplomacy with non-aligned countries, reinforce their armies or secretly develop technologies. At the end of the game someone will win with most victory points obtained by controlling key areas on the map. The German and Franco-British Powers have three actions per turn. The Russian and Austro-Hungarian Powers have two actions per turn. Available actions are: • Recruit: Create new units or reinforce reduced units to full strength • Activation: Move units and attack • Research: Develop new technologies. • Entrench: Build trenches in an area. • Diplomacy: Increase markers on the political track to persuade neutral countries to join the war. • Missions: Create Air missions and Tank missions to help in attacks. With the exception of Activation, actions can only be played once per turn. The Recruit action can only be played as the first action. Conquering enemy cities earns Victory Points, at the end of the game the side/player with most Victory points is the winner.
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Downfall of Empires?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?