Viticulture cover
2013BGG rank #319

Viticulture

by Jamey Stegmaier, Alan Stone · Stonemaier Games

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players2–6
Time90m
ComplexityMedium-Light
Age13+

About the game

What is Viticulture?

In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success. The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers. Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.

How it plays

Mechanics

ContractsHand ManagementIncomeRaceTurn Order: ProgressiveWorker Placement

On the shelf

Categories

EconomicFarming

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Viticulture?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?