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Les Toits de Paris
by Christine Alcouffe, Ludovic Maublanc · KYF Edition
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About the game
What is Les Toits de Paris?
in Les Toits de Paris, you are one of the Magpies, a legendary gang of thieves who thrive on the roofs of Paris. At dawn, the Magpies fly from building to building, break into the most beautiful apartments of the City of Light, and vie to be the most daring to steal valuables and works of art. The more valuables of the same type a Magpie owns, the most prestigious it is in the gang. Watch out for Detective Nightingale though, and know that he won’t be your only opponent – the other Magpies will also try to have their go at you! Player turn is divided in two phases: Stealing phase and sharing phase. Active player draw a card end places it on the leftmost free space on the board. Player may keep drawing cards or stop and go to the sharing phase. In the stealing phase, be careful to not be caught by the detective which will end your turn and you won't get any cards on your turn during the sharing phase. Stop drawing befor it's too late. During the sharing phase, depending when you stop drawing, you'll be able to take between 1 and 4 cards. If there are cards remaining on the board, others players will have to take one. Watch out, some cards are under surveillance. If you have 3 cards with an alarm of the same color... You discard all cards of this color.
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Les Toits de Paris?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?