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Devil's Den
by David G. Martin, Leonard Millman · The Avalon Hill Game Co
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About the game
What is Devil's Den?
"Devil's Den: Hood's assault at Gettysburg" is a company/battalion level wargame simulation of the Confederate assaults against the Union positions at Devil's Den and Little Round Top on the second day of the Battle of Gettysburg. Scenarios; Major Battle scenario Assault on Devil's Den Assault on Little Round Top Optional game rules such as off map artillery, double time movement, and CSA sharpshooters can be added for added historical interest. Game Scale: Game Turn: 8 minutes Hex: 30 yards / 27 meters Units: Company to Battalion Game Inventory (OSG): One 22 x 35" full color mapsheet One dual-side printed folded countersheet (400 1/2" counters) One 24-page Devil's Den rulebook One 8-page Devil's Den study folder Two 6-sided dice Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-25 hours
How it plays
Mechanics
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Devil's Den?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?