Assassin's Creed: Brotherhood of Venice cover
2021BGG rank #1,958

Assassin's Creed: Brotherhood of Venice

by Thibaud de la Touanne, Fabrice Lamidey, Manuel Rozoy · Triton Noir

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Players1–4
Time30–90m
ComplexityMedium
Age12+

About the game

What is Assassin's Creed: Brotherhood of Venice?

Assassin's Creed: Brotherhood of Venice is a co-operative miniature board game taking place in the heart of the Italian Renaissance through a story-driven campaign of 26 "memories" in Venice, in 1509. Choose your assassins according to their unique abilities, level up during the campaign, and unlock new skills for each of them. Fight or stay incognito thanks to the equipment found in chests or manufactured by Leonardo Da Vinci. Evade your pursuers by climbing on roofs and towers, then synchronize to reveal new game elements. Bribe your enemies, use secret hideouts to escape patrols, and flip mechanisms to change the level layout. After each memory, fall back to your headquarters to heal your wounds, grow your brotherhood's fame, and craft special equipment. The game features a save system that allows the number of players to vary between each campaign and the level of play adjusts according to the number of players. The retail edition of Assassin's Creed: Brotherhood of Venice features the same scenarios as the original Kickstarter release and therefore the same gameplay experience. What has changed is that all of the miniatures other than the five detailed assassin figurines have been replaced with standees, so the game includes 5 miniatures, 139 standees, 6 secret envelopes, 41 tiles, and more than 400 cards. Many surprises await in the sealed envelopes. Meet the many famous personalities you've encountered in the Assassin's Creed video games as well as four unique ones created especially for this game.

How it plays

Mechanics

Action PointsCooperative GameEventsLine of SightModular BoardMultiple MapsScenario / Mission / Campaign GameSolo / Solitaire GameStorytellingVariable Player Powers

On the shelf

Categories

ExplorationFightingMiniaturesRenaissanceVideo Game Theme

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Assassin's Creed: Brotherhood of Venice?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?