Dark Venture: Battle of the Ancients cover
2022BGG rank #8,842

Dark Venture: Battle of the Ancients

by Rob Lemon · Gilded Skull Games

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Players1–4
Time20–90m
ComplexityMedium-Light
Age12+

About the game

What is Dark Venture: Battle of the Ancients?

In a dark, destroyed world ruled by chaos, hordes of otherworldly creatures battle against one another for dominance and survival. Amidst the shrill call of battle horns, the ground rumbles as squadrons of mutated abominations rush into combat! Dark Venture - Battle Of The Ancients is a Solo, Cooperative and Competitive tactical strategy game set in an apocalyptic, sci-fi universe where players control weird, asymmetric factions engaging in brutal conflict against one another. On their turns, players roll 6 action dice then spend them to (a) move the units of their faction or (b) activate Faction abilities: The Bohmerk split their units to create new ones, the Varpen grow their units in size and strength, the Dhargon collect resources and use them to replicate their units, the Orpal open portals to transport new units into battle, and the Alderkang fabricate new units using the DNA of captured enemies. Complete the objectives to summon a powerful Ancient to the battlefield, an otherworldly leader who grants your faction a unique special ability! Core game modes Victory: Collect a set number of victory points to win. Adventure: Explore the map, fight enemies, complete objectives, and discover EVENT TOKENS to follow a branching story path. Scenario: Choose an adventure from the SCENARIO BOOK and get into battle! The scenarios, if followed in order, have an overarching story, a CAMPAIGN! —description from the publisher

How it plays

Mechanics

Dice RollingGrid MovementScenario / Mission / Campaign GameSolo / Solitaire GameVariable Player Powers

On the shelf

Categories

FightingScience Fiction

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Dark Venture: Battle of the Ancients?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?