Haru Ichiban cover
2014BGG rank #4,068

Haru Ichiban

by Bruno Cathala · Ace Studios

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Players2
Time20m
ComplexityLight
Age8+

About the game

What is Haru Ichiban?

In Haru Ichiban, or "The Wind of Spring", two apprentice gardeners compete to use this wind to their advantage to create harmonious patterns of their blossoms upon the lilypads. Each gardener has eight flower buds numbered 1-8, with three of those buds being in hand at the start of a round. Sixteen lilypads are placed in the 5x5 pond, with one of them turned to its dark side. Each gardener simultaneously chooses a reveals a bud, with the player with the lower number becoming the Little Gardener and the other becoming the Grand Gardener. In order: The Little Gardener places one of his colored blossoms on the dark lilypad. The Grand Gardener places one of his colored blossoms on the lilypad of his choice. The Little Gardener moves one lilypad to an adjacent space, possibly moving other lilypads at the same time. The Grand Gardener flips one unoccupied lilypad to its dark side. Each gardener takes a new bud. As soon as a gardener creates a specific pattern with blossoms of his color, he scores points: 1 point for a 2x2 square, 2 points for a horizontal or vertical row of four blossoms, 3 points for a diagonal row of four blossoms, and 5 points for a row of five blossoms. If the gardener has fewer than five points, the gardeners reset the board and start a new round with three buds of their eight; if the gardener has five or more points, the game ends and he wins!

How it plays

Mechanics

Grid MovementHand ManagementMemoryPattern BuildingSimultaneous Action Selection

On the shelf

Categories

Abstract StrategyAnimalsPuzzle

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Haru Ichiban?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?