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Trick and Trade
by 中村 泰之 (Yasuyuki Nakamura) · メリーアンドリューワークス(merry-andrew-works)
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About the game
What is Trick and Trade?
Trick and Trade is a "may-follow" trick-taking game themed around cryptocurrency speculation. There are four suits for the 4 competing currencies, and a separate deck of cards which will represent the players' holdings in those currencies. At the end of a trick, the highest ranked card of the lead suit goes to a market area, with the market value of cards being inversely related to their rank. Also at the end of a trick, the players draft, in card strength order, one of the holdings cards from a face up display. At the end of a hand, the players will rank the currency's values based upon the cards from each suit which won tricks, with the most valued being worth 3 points per holding, then 2, then 1, then -1. The players value their holdings, record their scores, and the player with the most points wins.
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Trick and Trade?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?