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Kult
by Bryan Winter · Heartbreaker
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About the game
What is Kult?
Reality as you know it is a lie. The world we see around us is an illusion hiding True Reality, a horrible illusion fabricated to keep humanity at bay, and to prevent our awakening. That is the premise to the darkest of the CCGs. You play an Archon or an Angel of Death. You lay beings or regions around you and to the side in a Tarot type layout. On these cards you can play influence cards. Your spell casters can play spells and there are commandments that you can play that have instant effects. On your turn you try to influence the population at large by moving population counters onto your outer cards then to your inner cards then onto the card representing you. With 2 players there are 9 population markers and the first to sway 5 wins. Of course along the way your beings will be throwing everything but the kitchen sink at each other. Between the subject matter and the dark and very graphic cards this is not a kids game.
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Kult?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?