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Battle of the Bulge: Platoon Level Combat in World War II – A Panzer Grenadier Game
by Michael Bennighof, Brian L. Knipple · Avalanche Press Ltd.
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About the game
What is Battle of the Bulge: Platoon Level Combat in World War II – A Panzer Grenadier Game?
Battle of the Bulge is the fifth game in the Panzer Grenadier series, following Eastern Front, Heroes of the Soviet Union, Airborne and Afrika Korps. It focuses on the fighting in the southern sector of the battle zone, where German panzer and parachute divisions drove on the key crossroads of Bastogne. American infantry, armor and paratroopers initially gave way, but rallied, held, and drove the Germans back. The game includes 51 scenarios, ranging in size from small ones playable in well under an hour to large tank battles. There are 465 game pieces, representing tank and infantry platoons, artillery batteries, and individual leaders. The game also includes four geomorphic game boards showing typical terrain from the Ardennes region where the battle took place. These boards were hard-mounted in the original printing of the game, but more recent printings include updated boards in the current, semi-rigid style. This game is part of the Panzer Grenadier series Expanded by: Panzer Grenadier: Alaska's War Arctic Front: Finland's War, 1939-1944 – A Panzer Grenadier Scenario Book: Deluxe Edition Panzer Grenadier: Blue Division Edelweiss: A Panzer Grenadier Scenario Book First Axis: Slovakia at War 1939-1945 – A Panzer Grenadier Scenario Book Fronte Russo: A Panzer Grenadier Expansion Book Panzer Grenadier: Iron Curtain Panzer Grenadier: Iron Wolves – Lithuania's Army Jungle Fighting: A Panzer Grenadier Scenario Book Panzer Grenadier: North Wind Red Warriors Panzer Grenadier: Secret Weapons Panzer Grenadier: Sinister Forces White Eagles: A Panzer Grenadier Supplement Book Winter Soldiers: A Panzer Grenadier Scenario Book
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- How do setup and the first turn work in Battle of the Bulge: Platoon Level Combat in World War II – A Panzer Grenadier Game?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?