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Hube's Pocket
by Dean Essig, Dave Friedrichs · The Gamers
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About the game
What is Hube's Pocket?
Hube’s Pocket depicts the campaign in the Western Ukraine from January to April, 1944. It pits Manstein’s Army Group South against the 1st and 2nd Ukrainian Fronts in three encirclement battles — Kirovograd, Korsun, and Kamenets-Podoliskiy. Both sides confront difficult strategic and tactical problems. The still potent German army holds a vulnerable position. Poor logistics hampers the maturing Red Army. Contents: 1x Box 1x OCS Series Rulebook (v2.0i) 1x Game Specific Rulebook 2x Dice (one red, one white) 22x 34” Map 22x 25" Map 3x 280-counter countersheets (combat units) 1x 140-counter countersheet (combat units) 2x 280-counter countersheets (OCS markers) 2x Charts & Tables Booklets (Listed on box, but overlooked in the inventory in the rulebook) Scenario 1: The Battle of Kirovograd (2 maps, 4 turns, Scenario 2: The Korsun Pocket (2 maps, 7 turns, Scenario 3: Relief of Korsun (2 maps, 5 turns, Scenario 4: The German Collapse (2 maps, 6 turns, Scenario 5: The Moving Pocket (1 map, 9 turns, Game Scale: Turn: 2 or 3 days Hex: 5 miles / 8 Km Units: Battalion to Division (from the Playbook and user's description)
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Hube's Pocket?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?