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Complices
by Arthur Anguilla, Antonin Boccara, Jules Messaud · OldChap Games
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About the game
What is Complices?
As thieves in search of loot, you and your partner stand in front of a mansion and rub your hands. Heaps of money are said to be behind these walls, money that you would only love to steal — even though both of you are anything but professional thieves. You want to try your luck, but the rooms are equipped with numerous lasers that must be avoided, and you must work quickly before time runs out... In the co-operative game Complices, players have two minutes to steal as many coins as possible without hitting the security lasers present in the room. To do this, each player puts on glasses with a red or blue color filter that prevents them from seeing one of the types of lasers. The player with the red glasses must then trace a path in the room with the marker in order to recover the coins and treasures, while the player with the blue glasses is their guide. Communicate as well as possible to avoid obstacles! Each coin recovered is worth 1 point, while each laser hit causes you to lose 1 point. If you collect enough coins to fill your hideout after four rounds, you win the game. Complices contains sixteen rooms in four levels of difficulty, with new laser shapes and new mechanisms for each level.
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Complices?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?