Railroad Ink Challenge: Lush Green Edition cover
2021BGG rank #798

Railroad Ink Challenge: Lush Green Edition

by Hjalmar Hach, Lorenzo Silva · Horrible Guild

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Players1–4
Time15–30m
ComplexityMedium-Light
Age8+

About the game

What is Railroad Ink Challenge: Lush Green Edition?

Railroad Ink Challenge is a quick-playing roll-and-write game for 1 to 4 players. Grab a board and a dry-erase marker, and get ready to reach networking nirvana! Roll the dice and draw the routes to connect the exits around your board. Expand your network with railways, highways and stations to collect points, but you will be penalized for any open connections, so plan carefully! Railroad Ink Challenge has everything you love from the original Railroad Ink games and a lot more, with an all-new focus on player interaction thanks to in-game goals! Only those who achieve them first get the reward, so you have to keep an eye on what your opponents are doing and try to complete the goals before they do! A different set of goals is available each time, so no two games will be the same! But wait, there's more! Draw unprecedented, mind-bending route configurations thanks to the new dice! Connect special structures to your network to trigger new effects: factories allow you to duplicate a die, villages give bonus points if they are close to a station, universities unlock extra special routes — use these effects wisely and you'll score big! Railroad Ink Challenge comes in two versions, each one including one expansion with an additional dice set that adds new special rules to your games. Create placid forest landscapes and build into a beautiful arboreal paradise with the Lush Green Edition! —description from publisher

How it plays

Mechanics

BingoConnectionsDice RollingLine DrawingNetwork and Route BuildingPaper-and-PencilSimultaneous Action SelectionSolo / Solitaire Game

On the shelf

Categories

DiceTrains

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Railroad Ink Challenge: Lush Green Edition?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?