The U.S. Civil War cover
2015BGG rank #2,221

The U.S. Civil War

by Mark Simonitch · GMT Games

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Players2
Time150–360m
ComplexityMedium-Heavy
Age0+

About the game

What is The U.S. Civil War?

The U.S. Civil War is a 2-player strategic-level war game of the American Civil War. The game covers the entire war from 1861-65 on a large 30” x 44” map area (2 mounted maps) of the Southeastern United States. Turns represent 3 months during the winter and 2 months during the summer, with four Action Phases to each turn. Military forces are represented by generals and strength-points (SPs). Each SP represents approximately 5,000 soldiers. Game mechanics stress strategy, maneuver and leadership but details like ironclads, naval battles, leader promotions, forts, and commerce raiders are included. Shorter scenarios are included that cover just 1861, 1862 and 1863. Players of Eric Lee Smith’s The Civil War (VG) and Mark Herman’s For the People (AH and GMT) will see many similarities between this game and those two benchmark games. Those two wonderful games inspired many of the rules and concepts used in this game. CONTENTS: • a rules booklet • Two mounted maps ("30 x "44 play area) • Three die-cut counter sheets (9/16" playing pieces) • Two identical 11” x 17” Player Aid Cards • Three 8.5" x 11" scenario cards • One deck of 30 Special Action Cards TIME SCALE: 2-3 weeks per Phase; 4 Action Phase per turn MAP SCALE: 24 miles per hex UNIT SCALE: Each Strength Point = 5,000 men NUMBER OF PLAYERS: 2 DESIGNER & DEVELOPER: Mark Simonitch MAP ART: Mark Simonitch COUNTER & CARD ART: Mark Simonitch & Rodger B. MacGowan (source: GMT website) RULES FAQ

How it plays

Mechanics

Dice RollingGrid MovementHexagon GridMovement PointsScenario / Mission / Campaign GameSimulation

On the shelf

Categories

American Civil WarCivil WarPost-NapoleonicWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in The U.S. Civil War?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?