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Hold the Line
by Matt Burchfield, Grant Wylie, Mike Wylie · Worthington Games
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About the game
What is Hold the Line?
Take command of the American and British Armies in twelve great battles of the American Revolutionary War. You'll feel the battles come to life as the American Continentals and feared British Elites try to hold the line against each other at the battles of Long Island, Harlem Heights, Weitzel's Mill,Trenton, Hobkirk's Hill, Eutaw Springs, Bemis Heights, White Plains, Kings Mountain, Brandywine, and the double scenario covering the morning and afternoon battles at Monmouth. The game comes with a beautiful hard mounted game board with hard mounted terrain tiles, counters and thick counters representing infantry, dragoons and artillery. The game also uses the Clash for a Continent system. As British leaders you've told the American patriots to lay down their weapons or you'll lay waste to their homes. And as the Americans you have pledged your lives and fortunes in defense of all you value. Take the role of British generals Howe, Burgoyne, Cornwallis and others as you stake your reputation on defeating the rebel armies. As American generals Washington, Greene, Gates and others as you've precariously placed your army in their path... The enemy approaches, the sound of cannon deafens, men shout commands, smoke fills the air, can you HOLD THE LINE! Scenarios: Long Island Harlem Heights White Plains Trenton Brandywine Bemis Heights Monmouth (morning phase) Monmouth (afternoon phase) Kings Mountain Weitzel's Mill Hobkirk's Hill Eutaw Springs Princeton
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Hold the Line?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?