X-Bugs cover
2001BGG rank #7,553

X-Bugs

by Marco Maggi, Francesco Nepitello · Dal Negro

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Players2
Time30m
ComplexityLight
Age10+

About the game

What is X-Bugs?

The History: In the famous Roswell crash, the alien crew died, but some alien insects survived... and at the moment they're ready to conquer the world! But during the cold war, US and Soviet scientists studied a solution: genetically modified earth insects, strong enough to deal with the menace! The battle is going to begin! The Game: the game is based on the classic tiddlywinks: every army has three "bases" which have to be defended, and various "soldier insects" (winks) with various shapes, dimensions, and special abilities. An "insect" is captured when an opponent "insect" stop over it. A "base" is captured the second time an opponent "insect" stop over it. Three 6-sided creature dice for every army are rolled every turn, and dictates which kinds of insects can move. When you lose a base, you lose a die and therefore some mobility. When you lose the second base, you're out of the game. There are six armies, but only four were published in the United States. The game is sold in boxes containing two armies, and each army is separately available in two colors so identical forces can face each other: - USArthropods Vs. Flyborgs - Sovietoptera Vs. Chitinians - Samurachnids Vs. Bifids (not published in the US as of 8/2007) Each set has enough pieces for two players; by combining sets up to 12 can play. About special abilities: some insects can mimetize, some can move twice, other can shoot some weapons like missiles or acid spits (represented by winks, too)... BTW, the Italian name for "Tiddlywinks" is "il gioco della pulce", which means "the game of the flea". Reimplemented as Micro Mutants: Evolution

How it plays

Mechanics

Dice RollingVariable Player Powers

On the shelf

Categories

Action / DexterityFighting

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in X-Bugs?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?