Arcana Rising cover
2022BGG rank #3,989

Arcana Rising

by Tim Armstrong (II) · Grey Fox Games

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players1–6
Time20–60m
ComplexityMedium-Light
Age14+

About the game

What is Arcana Rising?

Arcana Rising invites up to six spellcasters to participate in a competition to acquire arcane artifacts and cast mighty spells in an effort to gain knowledge and power. As they gather their mystical relics, they note the passing of the moons, which amplify the power of certain schools of magic, allowing wizards to cast spells at the peak of their power! Arcana Rising is a drafting and engine-building game in which players compete over three rounds to craft a magical engine that will power their collected artifacts and generate points for them at the end of the game. On a turn, players select a single card from the pile they are passed. Once a card has been selected, players pass the remaining cards clockwise, then choose whether to add the newly acquired card to their tableau OR to discard the card in order to run their engine and cast their spells. Randomized moon tokens tell players which of their spells may be cast. Therefore, the timing of executing your powers is nearly as important as the powers themselves. The cards fall into schools of Charms, Herbology, Blood Arts, Potions, Alchemy, and Artifacts. Only a single type of spell can be cast each turn, depending on a randomized order for that round. After three rounds of drafting, players calculate their scores based on the unique set of artifacts they have collected, and the player with the most victory points wins! —description from publisher

How it plays

Mechanics

Closed DraftingEnd Game BonusesOpen Drafting

On the shelf

Categories

Fantasy

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Arcana Rising?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?