Dune CCG cover
1997BGG rank #10,208

Dune CCG

by Matthew Colville, Owen Seyler · Last Unicorn Games

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Players2–8
Time60m
ComplexityMedium
Age0+

About the game

What is Dune CCG?

A collectible card game (CCG) set in the Dune universe. Players are the heads of Minor Houses (sponsored by one of the familiar factions, e.g. Atreides) attempting to become a Great House and join the Landsraad. To win, a player must acquire both 10 spice and 10 favor. There are four types of combat (called rites); Duels and Battle which can gain a player favor, and Intrigue and Arbitration which gain a player Solaris (money). Spice can be acquired through card effects or bought from a limited supply. Online Play OCTGN - Direct Link CCG Workshop (no longer available)

How it plays

Mechanics

Auction / BiddingDeck ConstructionVictory Points as a Resource

On the shelf

Categories

Card GameCollectible ComponentsNovel-basedScience Fiction

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Dune CCG?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?