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Wizardry to the Power of Three
by Michael Palm, Lukas Zach · Compaya.hu: Gamer Café Kft.
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About the game
What is Wizardry to the Power of Three?
Description from the publisher: The wizard students are in trouble! It's long past bedtime, but they sneaked out of the wizards' school to visit the secret midnight market and see the flying brooms and talking cats they heard the grown-ups talk about. Unfortunately they don't get far for while crossing the forest near the wizards' school, Willy the Warden Ghost takes up their trail. Now they have to double back quickly or they are facing detention. But the forest is too dark to find the way back without help. Luckily they have an idea: The Lumies, magical glowing creatures that live in the forest, can light their way back to the school. The wizard students need to stick together to find the Lumies and make it back to the school before Willy catches one of them. While escaping the Warden Ghost in Wizardry to the power of three, players need to work together, memorize the tree tiles, and use their magic potions and dice enchantments at the right time to make it back without being caught and win as a team.
How it plays
Mechanics
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Wizardry to the Power of Three?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?