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Freight Train
by Alan R. Moon · Mayfair Games
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About the game
What is Freight Train?
For anyone familiar with Get the Goods/Reibach and Co.. The theme here is running and organizing a freight yard. There are three days (rounds) and at the end of each you score for having the longest or second longest train in each car type, or one mixed train in which the cars all have to be different. On the first day you also get one point for every 2 cars in your private holding yard. On the last day you get -1 point for each car still there. The player with the most points at the end of the game is the winner. During your turn you can choose to do one thing: From a common pool of freight cars, you choose 3 cars to add to your trains, matching types, or placing them in your own holding yard. Pull 1 to 4 cars from your holding yard and add them to your trains (matching type) Add another Locomotive and another opportunity to score. This can only be done once on the first and second day. Rearrange your private yard. This action costs one victory point. This game will take up a lot of table space.
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Freight Train?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?