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ROVE: Results-Oriented Versatile Explorer
by Dustin Dobson, Milan Zivkovic · Button Shy
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About the game
What is ROVE: Results-Oriented Versatile Explorer?
As a ROVE (Results-Oriented Versatile Explorer) you're used to surveying the fringes of space, but now you've crash-landed on an unfamiliar planet. You'll need to reconfigure your reusable modules to get to safety! ROVE is a solo spatial puzzle game. In each game of ROVE, the player will face a series of mishaps that can only be solved by arranging the 6 module cards in a specific pattern. Moving a module requires Movement Points gained by discarding cards from hand for the listed amount. Players may gain additional Points if their current module layout matches the pattern shown on the discarded card. Each module costs 1 Movement Point per activation and uses its own unique movement style, such as only moving diagonally or pushing other modules a single space. Modules also have powerful single-use abilities that can help get players out of a tight spot. Properly timing these abilities -- as well as effectively using the limited number of Movement cards -- will help the player complete ROVE’s mission successfully.
How it plays
Mechanics
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in ROVE: Results-Oriented Versatile Explorer?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?