Tea Witches cover
2025BGG rank #3,903

Tea Witches

by Manny Vega · The Op Games

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Players2–4
Time60–120m
ComplexityMedium
Age12+

About the game

What is Tea Witches?

This year's Teaquinox Faire is heating up, and as a contestant, you have four days to prove to the world that your kettle has the mettle to win! In Tea Witches, tea vendors from across the land must summon and serve lines of witches in order to gain their loyalty, all while sending out magical TeaPups to entice Celebri-Teas and find ways to further enhance their prestige. By growing their loyal fan base, upgrading their hut to maximize service, and collecting all the right tips and toppings they can prove that their tea reigns supreme. The game lasts four rounds, each representing one day of the Teaquinox Faire. Each day has two phases. In the summoning phase, players simultaneously draw a crowd of witches to their tea hut, being mindful not to push their luck too far as any identical witches will cause a hex, which results in witches leaving the queue. In the service phase, players take turns sending their adorable TeaPups to various Bootiques in the city to gather toppings and collect tea from the rotating crystal fountain in order to serve witches waiting at their hut. Additionally, TeaPups can help players collect powerful upgrades, attract Celebri-teas, and brew up Special-Teas with bonus abilities. Clever TeaPup placement can also help you complete to-go orders for witches out and about in the city center. Completing tea orders, attracting celebrities, earning money, and upgrading your tea hut will earn players prestige, and at the end of the fourth day, the player with the most prestige will be declared the greatest tea witch of the Teaquinox Faire! –description from the publisher

How it plays

Mechanics

Push Your LuckTile PlacementWorker Placement

On the shelf

Categories

Fantasy

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Tea Witches?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?