Cathood cover
2025BGG rank #8,633

Cathood

by Fábio Lima · Zacatrus

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players2–4
Time45–60m
ComplexityMedium-Light
Age10+

About the game

What is Cathood?

"Cathood" means "the state or essence of being a cat", and that's what you're trying to achieve. In Cathood, you are one of eight lovely cats, each with its own personality, that move around a neighborhood to meet humans, collect toys, and visit parks to establish their territory. By doing so, you earn "points" — to use the human equivalent measuring system — while working toward becoming the most beloved cat in the neighborhood. In game terms, this design is an area-control, pick-up-and-deliver, and set-collection game in which managing the right resources is essential to success. The modular neighborhood, constantly changing, brings an innovative puzzly vibe to the decisions, tests orientation skills on a map, and encourages players to think and interact as a cat. Are they going to walk in the streets, or jump through the roofs? Stop in a cat café to exchange resources, or hiss at another player to steal from their personal supply? Learn new tricks and complete secret objectives, or be the first to visit important places and expand their influence? Since players activate a limited number of actions per turn based on the number of discs in front of them, creating the right synergy is key for a winning strategy. Are you ready? Purrrrfect! Cathood was one of the five finalists of the "I Concurso de creación de juegos Zacatrus". —description from the designer

How it plays

Mechanics

Action PointsArea Majority / InfluenceGrid MovementModular BoardPick-up and DeliverSet CollectionVariable Player PowersVariable Set-up

On the shelf

Categories

Abstract StrategyAnimalsPuzzleTerritory Building

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Cathood?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?