Tír na nÓg cover
2024BGG rank #2,916

Tír na nÓg

by Isaac Shalev, Jason Slingerland · Grand Gamers Guild

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Players1–5
Time30–45m
ComplexityMedium-Light
Age13+

About the game

What is Tír na nÓg?

In the Irish myth cycles, the land of Tír na nÓg is the realm of the Otherworld, the place where the Fairies lived and heroes visited on quests. It was a place just outside the realm of man, off to the west, where there was no illness or death or time, but only happiness and beauty. The golden path to Tír na nÓg is open once more, and the greatest Celtic storytellers have gathered for a once-in-a-lifetime journey. When they return, they'll bring with them tales of the creatures they met and the adventures they lived. Over time those stories will become a saga — and the most epic saga will live on forever. Journey to the Otherworld in Tír na nÓg by placing storytellers between story cards in the shared grid. When all storytellers have been placed, in reverse player order draft cards and add them to your hand. From your hand, you'll then add cards to your personal tableau: one card to hand, one card played. At the end of five rounds, score each row according to the rules on its corresponding goal card, and earn points for having the most connected story cards of each color. The highest score wins. —description from the publisher

How it plays

Mechanics

Hand ManagementOpen DraftingWorker Placement

On the shelf

Categories

Card GameFantasyMythologyPrint & Play

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Tír na nÓg?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?