Age of Renaissance cover
1996BGG rank #2,077

Age of Renaissance

by Don Greenwood, Jared Scarborough · The Avalon Hill Game Co

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Players3–6
Time120–300m
ComplexityMedium-Heavy
Age12+

About the game

What is Age of Renaissance?

A game that is often described as a semi-sequel to Civilization. Players attempt to build up their cultures during the Middle Ages and Renaissance periods. The game features a card deck that holds events, payout cards, and famous leaders of the particular eras. Although all cards will turn up somewhere during the game, the timing and position in which they will be played is crucial and will ensure a different game every time. The main goal of each city-state is to gain points in the form of technical advances, while keeping their culture's misery level as low as possible. The payout structure is similar to those of Civilization and Advanced Civilization in that more resources of the same type yield increasingly higher payouts. This time particular payouts are triggered by card play for every player at once. An ingenious and very smooth working “combat” system is implemented to determine province – and thus resource - control.

How it plays

Mechanics

Area MovementAuction / BiddingSimulation

On the shelf

Categories

CivilizationEconomicMedievalRenaissance

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Age of Renaissance?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?