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Colonial Twilight: The French-Algerian War, 1954-62
by Brian Train · GMT Games
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About the game
What is Colonial Twilight: The French-Algerian War, 1954-62?
Colonial Twilight takes 1 to 2 players into the tangled web of military and political actions comprising the French-Algerian war of 1954-62. The insurgent Front de Liberation Nationale (FLN), starting from modest beginnings, must build massive and enduring popular support for its cause and organize to assume power when Algeria finally gains its independence. The Government, representing both the colonial authorities and France’s military leadership, must engage the nationalist insurgency decisively while striving to preserve the support and commitment of the civilian government and society. Players will enter the “heart of darkness” as they use military, political, and economic actions and exploit events to build and maneuver forces to influence or control the population or otherwise achieve their aims along the twisting route to independence. This installment in GMT’s popular COIN Series system is the first to be designed for two players. You must carefully consider just what it is you want to do, and how much of it, before the initiative slips from your fingers. It also includes rules for a solitaire FLN bot AI opponent. (There is no French bot, so the only solitaire option is for the human to play as the government against the insurgent bot.) From the Casbah to the Aures, are you ready to run the gauntlet?
How it plays
Mechanics
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Colonial Twilight: The French-Algerian War, 1954-62?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?