Quattro Trick-Taking cover
2025BGG rank #9,026

Quattro Trick-Taking

by 新澤 大樹 (Taiki Shinzawa) · AMATSUBU GAMES

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Players3–4
Time30–60m
ComplexityLight
Age9+

About the game

What is Quattro Trick-Taking?

In Quattro Trick-Taking, players lay their cards into shared tricks as in a normal trick-taking game, but each player has a different bidding method for scoring, so you're not necessarily fighting over the same cards throughout the round. A four-player game lasts four rounds, and in each round you'll use a different method for bidding. You can take colored chips to indicate the color of the winning card that you'll play in a trick, or you can indicate the sum of the cards that you'll collect over the entire hand. You can indicate which colors and/or ranks (even or odd) you will not use to win tricks, or you'll choose condition cards that you think you'll satisfy during the hand, such as taking two 7s or winning a trick with a 4-6, with you scoring only if you satisfy all of the chosen conditions. The deck consists of four suits, each numbered 1-12, with red always being the trump suit. Standard trick-taking rules apply, with players needing to follow suit, if possible, so the tricky part of the game is navigating the different goals that your fellow players have set for themselves and ensuring that you satisfy your bid.

How it plays

Mechanics

Hand ManagementTrick-takingVariable Player Powers

On the shelf

Categories

Card Game

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Quattro Trick-Taking?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?