Axis & Allies: Pacific 1940 cover
2009BGG rank #1,793

Axis & Allies: Pacific 1940

by Larry Harris, Jr. · Avalon Hill

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Players2–4
Time360m
ComplexityMedium-Heavy
Age12+

About the game

What is Axis & Allies: Pacific 1940?

Axis & Allies celebrates 25 years of strategy war gaming with a deluxe edition of its original theater-level game. Axis & Allies Pacific 1940, designed and developed by Larry Harris, utilizes the updated rules established in A&A Anniversary Edition. Two new combat units debut in this game, Tactical Bombers and Mechanized Infantry. Australia and New Zealand, joined together as the ANZAC forces, represent a new playable ally. China fields more forces than ever before, but will need help from their allies -- the United States and England -- to withstand the might of expansionist Imperial Japan. Axis & Allies Pacific 1940 features an oversized board that measures 35 inches wide by 32 inches high (89 x 81 cm). With over 450 pieces, deluxe game components and local storage boxes, this game raises the standard established by A&A Anniversary Edition. All new rules for neutral nations, naval & air bases, kamikaze attacks and convoy disruption add even more depth and historical accuracy to this giant game. Finally, this deluxe theater-level game is designed to join together with Axis & Allies: Europe 1940 to create the greatest Axis & Allies experience to date! When joined, these boards will measure 5 feet wide by 32 inches high (178 x 81 cm). Both games have been designed to play alone or together to offer a 2-6 player global 1940 scenario, complete with separate set up and national objectives. Integrates with: Axis & Allies: Europe 1940

How it plays

Mechanics

Area Majority / InfluenceArea MovementDice RollingSimulationTeam-Based Game

On the shelf

Categories

EconomicWargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Axis & Allies: Pacific 1940?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?