Railway Boom cover
2025BGG rank #2,531

Railway Boom

by Hisashi Hayashi, Simone Luciani · Arclight Games

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Players2–4
Time60–120m
ComplexityMedium
Age14+

About the game

What is Railway Boom?

In the late 19th century, during the early Meiji era, Japan opened its first railway line between Shimbashi and Yokohama. This new mode of transportation sparked a railway boom across the country. Local entrepreneurs, and later powerful tycoons, established new companies that grew into large railway corporations throughout the Taishō and Shōwa eras. As players, you will take on the roles of these tycoons, building and managing your own railway empires as you compete for the most renown. Railway Boom recreates this era of industry through gameplay by having players balance resource management with the growth of their railways connecting various cities across Japan. —description from the publisher

How it plays

Mechanics

Auction / BiddingEnd Game BonusesIncomeNetwork and Route BuildingTurn Order: Auction

On the shelf

Categories

EconomicIndustry / ManufacturingTrains

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Railway Boom?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?