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Kenjin
by Nicolas Sato · IELLO
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About the game
What is Kenjin?
A merciless war is raging throughout feudal Japan, fueled by the hunger for power or the desire for peace of its great lords. As one of them, you must defend your territory from the enemy threatening your borders. Now it's time to command your troops and read through your opponent's strategy to take over the battlefield and prevail! Kenjin is a quick and subtle card game of bluffing and tactics. You share two random battlefields with each of the players next to you: one worth 4 points, the other 6. You get a hand of thirteen cards numbered from 0 to 3. They are your peasants, thugs, lords. On your turn, send two of them to one or two of your battlefields. When all the cards have been played, each battlefield is won by the player with the highest sum of card values there. Some cards are always played face up, others always face down. Some of them also have a special power: Use your peasants (0) to lure your opponent's troops to a battlefield, or to score more points if they survive. Play a Lord (2) early as it's strengthened by each new reinforcement thereafter. Terrains also impact a battle's outcome: Peasants take arms to protect their rice fields, while military strength is not always enough when you fight over a palace. Once each battlefield has been scored, the player with the most victory points wins.
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Kenjin?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?