Smash Up: Awesome Level 9000 cover
2013BGG rank #899

Smash Up: Awesome Level 9000

by Paul Peterson · Alderac Entertainment Group

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Players2
Time45m
ComplexityMedium-Light
Age12+

About the game

What is Smash Up: Awesome Level 9000?

Featuring four new factions and eight new bases, Smash Up: Awesome Level 9000 – a.k.a. Smash Up II – integrates into the Smash Up base game, bringing exponential new combinations of factions and playstyles! Smash Up: Awesome Level 9000 includes: Killer Plants – Better deal with these guys fast because if you leave them alone, they'll grow all over the place...like weeds! *rimshot* Ghosts – Unlike in just about every card game in history, Ghosts benefit from having fewer cards in your hand. Can you be immaterial? Steampunks – Can't leave a good base alone? The Steampunks will add new abilities to bases to help your strategies. Bear Cavalry – What's scary? A bear. What's really scary? A cossack riding a bear! Bear Cavalry will use fear to drive opposing minions to other bases.

How it plays

Mechanics

Area Majority / InfluenceHand ManagementTake ThatVariable Player Powers

On the shelf

Categories

Card GameFantasyHorrorHumorSpies / Secret Agents

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Smash Up: Awesome Level 9000?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?