Cutthroat Caverns: Anniversary Edition cover
2019BGG rank #8,619

Cutthroat Caverns: Anniversary Edition

by Curt Covert · Smirk & Dagger Games

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Players3–6
Time30–90m
ComplexityMedium-Light
Age14+

About the game

What is Cutthroat Caverns: Anniversary Edition?

"Without teamwork, you will never survive. Without betrayal, you'll never win." An artifact of untold power lies in your hands. To claim it, you must escape the caverns alive. No less than nine horrific beasts stand in your way — that, and the greed of the other players. In the kill-stealing game Cutthroat Caverns, you decide whether to swing for a whopping 50 points of damage or hold back, awaiting a more opportune time to strike. Only the final blow matters if you are to score the kill. Hold back or sabotage other's plans too much, and the entire party will die without a winner. The adventurers jockey for position during combat with their lives and their own selfish desire for power in the balance, so things get very funny and very deadly very quickly. Cutthroat Caverns: Anniversary Edition is a complete reboot of the well-known semi-co-operative game Cutthroat Caverns, with the game experience being updated in significant ways. Enhanced encounters, epic finish rules, scaling play times, enhanced components, updated cards, rules and keywords to streamline play and a ground up re-envisioning of the illustrations and graphics are all among the updates you can look forward to in this anniversary edition of the game. —description from the publisher Also available on mobile devices iOS https://apps.apple.com/us/app/cutthroat-caverns/id1436417431 Android https://play.google.com/store/apps/details?id=com.cellblocstudios.cutthroatcavernsmobile

How it plays

Mechanics

Hand ManagementPlayer EliminationTake ThatTeam-Based Game

On the shelf

Categories

AdventureCard GameFantasyFightingHumor

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Cutthroat Caverns: Anniversary Edition?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?