GKR: Heavy Hitters cover
2018BGG rank #1,971

GKR: Heavy Hitters

by Matt Hyra · Cryptozoic Entertainment

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Players1–4
Time60–120m
ComplexityMedium-Light
Age12+

About the game

What is GKR: Heavy Hitters?

Welcome to the biggest sport of the future – GIANT KILLER ROBOTS : HEAVY HITTERS! GKR: HEAVY HITTERS is an advertising-driven, televised combat sport where mega corporations fight for lucrative salvage rights and advertising dominance in Earth’s abandoned cities. But more importantly, they need you! Your skills as a pilot and tactician are needed to win, gaining your Faction more fans, and more importantly, loyal consumers. You will be piloting a Heavy Hitter, the name given to the largest fighting mechs in the battle zone. Flanking your Heavy Hitter in these high stakes sport matches are 3 unmanned robotic support units, consisting of Combat, Repair and Recon. Fighting head-to-head using your Heavy Hitter, you control your entire team of GKRs, strategizing your way to victory. Any dumb mech-jockey can shoot, but can you STRAT? Guess we’re gonna find out! GKR: Heavy Hitters - A new boardgame set in the world of Giant killer Robots! The solo rules are included in the updated rulebook which comes with the game. Contents: 4 x Giant Heavy Hitters (139mm) 12 x Support Units (47mm) 10 x Buildings 317 x Cards 1 x Unique Hex-based Gameboard 8 x Pilots & Achievements Boards 4 x Energy Tracker Tokens & Dashboards 80 x Holo-board Tags 2 x Attack Dice 8 x Defense Dice 1 x Glory Hound Token

How it plays

Mechanics

Action QueueArea Majority / InfluenceDeck, Bag, and Pool BuildingDice RollingGrid MovementHand ManagementHexagon GridLine of SightTake That

On the shelf

Categories

FightingMiniaturesScience FictionWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in GKR: Heavy Hitters?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?