The World of SMOG: Rise of Moloch cover
2018BGG rank #2,832

The World of SMOG: Rise of Moloch

by Fel Barros, Christophe Madura, Alex Olteanu, David Rakoto, Michael Shinall · CMON Global Limited

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Players2–5
Time45–90m
ComplexityMedium-Light
Age14+

About the game

What is The World of SMOG: Rise of Moloch?

The World of SMOG: Rise of Moloch is a Victorian adventure board game, for 2 to 5 players, set in an alternate England, where magic and technology have taken an extraordinary turn. Playable as a campaign or individual adventures, Rise of Moloch puts one player in the position of the Nemesis, against the intrepid Gentlemen controlled by the other players trying to save the Crown. Secretly activate the order of your characters through different scenarios, enjoy your steam power weapons, and save your special actions for the most opportune moments - you surely don't want to make your opponent stronger! Rise of Moloch is a campaign driven adventure, played over a series of missions, each telling part of the overall story of Moloch's rise to power (or defeat at the hands of the fearless Gentlemen!). Each mission features a unique board setup and goals for both the Nemesis player and Gentlemen players to complete. More so, subsequent missions will be impacted by the outcome of the one before it, weaving the overall story and game-play together to make each campaign unique. Players will each control one or more of the intrepid Gentlemen or, in the case of the Nemesis player, cunning Agents and Minions, all with unique powers and upgrades they will utilize to complete the various goals of each mission.

How it plays

Mechanics

Campaign / Battle Card DrivenDice RollingGrid MovementModular BoardTeam-Based GameVariable Phase OrderVariable Player Powers

On the shelf

Categories

AdventureHorrorMiniaturesPost-NapoleonicScience Fiction

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in The World of SMOG: Rise of Moloch?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?