Parks (Second Edition) cover
2025BGG rank #1,418

Parks (Second Edition)

by Henry Audubon · Keymaster Games

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Players1–5
Time30–60m
ComplexityMedium-Light
Age10+

About the game

What is Parks (Second Edition)?

Welcome to Parks, where every trail leads to new marvels, every stream runs with new life, every sun sets over a new memory, and every mountain looms with new possibility as you explore the stunning beauty and wild wonders of the 63 U.S. National Parks. This expanded, enhanced second edition of the best-selling game features all-new illustrations by artists Josh Emrich and Lisk Feng, offers new gameplay elements from designer Henry Audubon, and incorporates the most interesting ideas from each of the Parks games and expansions: the additional camping module from Parks: Nightfall, the animal integrations from Parks: Wildlife, and a comprehensive selection of players’ favorite gear, challenges, and mechanics from the five-year history of Parks (along with some new surprises). Over the course of three rounds (called Seasons), your two hikers will make their way along the path, stopping at trail sites, collecting resources to visit parks, taking photos of beautiful vistas, and encountering wildlife. Along the way, you’ll get gear to upgrade your experience, spend a night at a campsite, fill your canteen for special bonuses, and indulge your unique passion for the outdoors. At the end of the third Season, the hike (and the game) is over! Count up your points and see who had the greatest experience in Acadia, Grand Teton, Mount Rainier, Crater Lake, Everglades, Denali, Canyonlands, and all the rest of our national parks. Grab your pack and lace up your boots. The trail awaits! —description from the publisher

How it plays

Mechanics

ContractsEnd Game BonusesEventsSolo / Solitaire GameTurn Order: Claim ActionWorker Placement

On the shelf

Categories

AnimalsEnvironmentalExplorationTravel

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Parks (Second Edition)?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?