The Enchanted Tower cover
2012BGG rank #3,739

The Enchanted Tower

by Inka Brand, Markus Brand · 999 Games

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players2–4
Time15–25m
ComplexityLight
Age5+

About the game

What is The Enchanted Tower?

Ack, the princess has been captured once again by an evil sorcerer! She should really stop hanging about in places where she can be captured so easily. Well, that's neither here nor there for now – let's get out there and free her from the enchanted tower. In Der verzauberte Turm, one player plays the sorcerer and at the start of the game he hides a key under one of 16 spaces on the game board. The other players collectively take the part of Robin, who tries to find the key before the sorcerer can reach it. No matter who finds the key first, though, that player gets to try the key in one of the six locks on the tower; if he chooses the right one, the princess jumps free of the tower and that player wins. If not, the sorcerer hides the key once again, and everyone moves back to their starting locations. The sorcerer starts the game on a supplementary movement board that takes him eight spaces to cover, giving Robin time to search various locations first for the key. (Robin and the sorceror are apparently magnetized, and when the character passes over the key location, the key will "clack" to its underside.) How do the pieces move? Each turn the sorcerer rolls a symbol die that shows which character moves first that turn; the Robin players take turns rolling a number die, which has values for both Robin and the sorcerer. Thus, they jockey back and forth to reach a location that only the sorcerer knows. Will the princess find freedom once again, at least for a little while?

How it plays

Mechanics

Dice RollingRoll / Spin and Move

On the shelf

Categories

BluffingChildren's GameDiceFantasy

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in The Enchanted Tower?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?