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Shardhunters
by Balázs Bodnár · Lycan Studio
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About the game
What is Shardhunters?
The Shardhunters card game is set in the world of Unseen Domains, a gloomy version of the 17th century Europe, where people infected by a witchplague return as zombies after their death. In this new world order, the rare and highly valued blood crystals are sought-after by fearless adventurers called Shardhunters, whose bold search for the crystals in the wilderness cannot even be hindered by zombies, werewolves nor bandits. The players can hire adventurers from the tavern deck with the help of blood crystals. Every heroes unique skill, or their combination of, helps to gather further crystals. The battles between heroes and creatures are rapid but almost unrepeatable, where besides luck the key to success lies in good tactics and knowing you opponent. During the encounters everyone receives cards from the monster deck, which have only two attributes that need to be studied: a value and a colour. During the battle rounds, which account as quests for the heroes, everyone plays these monsters simultaneously, which means nonstop action and no idleness. The game ends when a player is in possession of seven adventurers and then plays a successful quest . Gather crystals, organize your strongest heroes and gain victory over the opponents team.
How it plays
Mechanics
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Shardhunters?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?