Port Arthur cover
2020BGG rank #7,713

Port Arthur

by Yasushi Nakaguro · Bonsai Games

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players2
Time50–75m
ComplexityMedium-Light
Age12+

About the game

What is Port Arthur?

Refight the 1905 Russo-Japanese war at sea in Port Arthur, a vibrant and fast moving two player naval strategy game. Play as Japan and attempt to amphibiously land your armies in Manchuria and bloody the nose of the Imperial Russian Navy. Or play as Russia, far from home, battling to prevent Japanese landings until reinforcements can arrive. Game play is quick and tense as you use your naval forces to mount sorties against the enemy and gain dominance of the naval zones that surround Japan. Each turn is rich in tough decision making. Success in combat hinges on how much risk you are prepared to take, based on the variable speed and gunnery skills of the ships involved. Port Arthur is the second game on the Combat Rations series, following on from the extremely popular 300: Earth & Fire. Like all Combat Rations games it is quick playing, easy to learn, with a small footprint and high quality art and components. Will history repeat itself, with the Japanese sending the Russian Baltic Fleet to the bottom of the ocean? Or will the Russians avert disaster and win the day? You decide.

How it plays

Mechanics

Area MovementCritical Hits and FailuresDice RollingSimulationTug of WarTurn Order: Random

On the shelf

Categories

NauticalPost-NapoleonicWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Port Arthur?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?