Normandy '44 cover
2010BGG rank #1,954

Normandy '44

by Mark Simonitch · GMT Games

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Players2–3
Time420m
ComplexityMedium
Age0+

About the game

What is Normandy '44?

(from GMT website :) Normandy '44 is a 2, 3, or 4-player, regimental level game of the D-Day landings on June 6th and the battles that raged in Normandy for the next 21 days. During this crucial period the Germans had their only chance to push back the Allied invasion before the preponderance of Allied men and material made the outcome certain. During this period, the U.S. 1st Army fought across the Cotentin Peninsula and captured the major port of Cherbourg while British forces took on the bulk of of the German panzer divisions near Caen. The game uses a simplified Ardennes '44 system: Move, Fight and Reserve Movement. All non-tank battalion units are rated for Troop Quality, while all armor units have a Tank Rating. In each battle these ratings are used to provide shifts for either the attacker or defender. Other important shifts are provided by air power, naval support, artillery and/or Tiger tanks. The game includes a 22 turn Campaign game, a 7-turn Tournament Scenario that focuses on the Allies linking up the beaches, and a scenario covering the battle in the peninsula and the capture of Cherbourg. In addition, there are rules for allowing 3 or even 4 players to play the game. Game Scale: Turn: 1 day Map: approx 2.3 miles /3.8 km per hex Unit: Battalions to Brigades Game Contents: One 22 x 34" map Two countersheets (456 9/16" dual-side printed counters) One 32 page rulebook Two Combat & Terrain Player Aid Cards (2 sided) Four Set-up/Reinforcement Cards (three 1-sided, one 2-sided) One 6-sided dice Complexity: low to intermediate Playing Time: 4 - 10 hours

How it plays

Mechanics

Dice RollingHexagon GridRatio / Combat Results TableSimulationZone of Control

On the shelf

Categories

WargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Normandy '44?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?