Air Superiority cover
1987BGG rank #6,957

Air Superiority

by J. D. Webster · Game Designers' Workshop (GDW Games)

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Players1–6
Time60–240m
ComplexityMedium-Heavy
Age12+

About the game

What is Air Superiority?

A complex simulation of "modern" air to air jet combat. Each aircraft type has a card with its vital statistics - max speed, ceiling, turn rate, weapons configurations, fuel, etc, etc. Each plane and missile is represented on a hex map by a counter. Each hex is 1/3 mile and each turn is 12-15 seconds. Each aircraft also maintains a paper log throughout the game for altitude, weapons usage, throttle setting, speed, etc etc. Each turn aircraft attempt to spot and/or lock on to opposing craft and move into firing position. Radar search, lock on, and damage results are by CRT with 10 sided die. Damage is by level (light, heavy, critical) and cumulative. There are 30+ base aircraft types and all their variants and 30+ different missiles represented in the game charts. Victory is by scenario.

How it plays

Mechanics

Dice RollingGrid MovementHexagon GridScenario / Mission / Campaign GameSimulation

On the shelf

Categories

Aviation / FlightModern WarfareWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Air Superiority?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?