Littoral Commander: Indo-Pacific cover
2023BGG rank #7,746

Littoral Commander: Indo-Pacific

by Sebastian J. Bae, M. Scott Bond, Mac Kramer, Caitlyn Leong, Patrick McLaughlin, Nicolas “Nikolai” Rice, Nick Wernert · The Dietz Foundation

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Players2–6
Time60–240m
ComplexityMedium
Age14+

About the game

What is Littoral Commander: Indo-Pacific?

Littoral Commander (formerly Fleet Marine Force) is a 2-6 player boardgame about potential military conflict in the Indo-Pacific region, a hybrid of standard hex and counter wargames and card-driven games. Players spend Action Points (AP) during their turn to activate cards or move units on the game board. The game was originally designed for professional military education, but has been adapted for commercial release. The units in the game represent current and future project capabilities for the US Marine Corps / US Navy and the Chinese Navy and Marine Corps (PLAN/PLANMC). The gameplay emphasizes coordination within teams to successfully find and engage the enemy through both kinetic (like missiles) and non-kinetic (like cyber) means. Over 200+ Joint Capability Cards (JCCs) represent a wide range of joint and adversary capabilities. This includes cyber-attacks, influence operations, bomber strikes, submarines, key enablers, and more. The system highlights the importance of reconnaissance, long-range strike, logistics, and cyber capabilities in modern combat. It is designed as an accessible and modular system for both experienced and new players. The game features a scenario system, where players can play on four different maps: Luzon, Taiwan, Straits of Malacca, and Okinawa. Players can play one of the baseline scenarios provided, but are also encouraged to adapt and create their own scenarios for the game. —description from the designer

How it plays

Mechanics

Command CardsHand ManagementHexagon GridRoles with Asymmetric InformationZone of Control

On the shelf

Categories

Modern WarfareWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Littoral Commander: Indo-Pacific?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?