Skulk Hollow cover
2019BGG rank #1,869

Skulk Hollow

by Eduardo Baraf, Seth Johnson, Keith Matejka · Pencil First Games, LLC

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Players2
Time40m
ComplexityMedium-Light
Age8+

About the game

What is Skulk Hollow?

THE GREAT RETURN ​Over generations and generations the ancient woodland of Børe prospered and grew. The world was bestowed with great spirit, which lifted the animals of the land to new heights. Unfortunately, over the years these clans lost touch with the spirit of the land and faction warring developed. The Foxen Kingdom of Skulk Hollow in the South, The spiritual Red Pandas of Cupboard in the North, the Mischievous Mice of Multon in the West, and the colony of Blackheart Bunnies in the East. As skirmishes started breaking out across the continent, lives lost, there was a monstrous shake and then The Great Return. No one quite knows why, but the Guardians have risen - but not the kind, life-giving Guardians of spiritual legend. Dark, ferocious, versions that are now attacking all the kingdoms of the land. OBJECTIVE In Skulk Hollow, two players take the roles of either a towering behemoth of a Guardian trying to eliminate the clans of foxes who have been causing havoc on the countryside, or a band of foxen heroes out to vanquish the evil beast that has been terrorizing the land and reunite the four kingdoms of Børe. The Guardian wins the game by either eliminating the Foxen King, or by gaining enough Tribute. The Foxen Heroes wins the game by eliminating the Guardian. GAMEPLAY Skulk Hollow is a 2-player, asymmetric, tactical combat game. Player use action cards to move their units, summon, and use special abilities. Taking down a guardian requires the Foxen player to leap onto the Guardian player board and take out different parts of the character.

How it plays

Mechanics

Action PointsCommand CardsHand ManagementVariable Player Powers

On the shelf

Categories

AnimalsFighting

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Skulk Hollow?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?