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Mystery Rummy: Al Capone and the Chicago Underworld
by Mike Fitzgerald, Nick Sauer · Eagle-Gryphon Games
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About the game
What is Mystery Rummy: Al Capone and the Chicago Underworld?
Mystery Rummy: Al Capone and the Chicago Underworld, the fourth title in the Mystery Rummy series, introduces some elements of Canasta with players scoring bonuses for collecting complete sets. Sets have varying numbers of cards in them, from Mike Heitler with four cards up to Al Capone with eight. The four types of gavel card make cards accessible everywhere: "Agent Meeting" searches other players' hands, "Eliot Ness" searches the deck, "Search Warrant" looks in the discard pile, and "Raid" allows you to take an opponent's already melded cards, provided you have at least three melded. All these mechanisms help make completing entire sets for their bonuses something you can reasonably strive for – while also putting you on guard against your opponent doing the same.
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Mystery Rummy: Al Capone and the Chicago Underworld?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?