/pic1756958.jpg)
Sail to India
by Hisashi Hayashi · OKAZU Brand
Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.
About the game
What is Sail to India?
The Age of Discovery, Portugal, 15th–16th century: With the Mediterranean under Osman Turk control, the Portuguese were severely limited in the Mediterranean and looking for other trade routes. Better ships, better compasses, and a general centralization of power helped push the Portuguese explorers into the Atlantic, and sailors like Prince Henry, Bartolomeu Dias and Vasco da Gama took to the seas. In Sail to India (セイルトゥインディア), the players are nobles who support these sailors in their efforts to discover a route to India and to be the foremost and most famous explorer of all. Players must manage their resources to develop sales channels to India, and they have only two Action Points with which to do it. A player's money, score, ship and building are all affected by the same pawn, and to do well you'll need to manage the movement of that pawn to make full use of twelve types of actions, six kinds of products, and three different buildings.
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Sail to India?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?