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Triplanetary
by John Harshman, Marc W. Miller · Game Designers' Workshop (GDW Games)
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About the game
What is Triplanetary?
Set in the 21st century, the map depicts the inner Solar system out to Jupiter. Scenarios involve racing, pirating, invasions, and a few others. Movement involves vector mechanics. Players plot courses using a grease pencil on the map and use fuel to accelerate a maximum of one each turn. Planets and moons are used to modify the trajectory. There are a limited number of ships. Most are limited in fuel, so making efficient use of gravity is important to reaching a destination. 2nd edition came out in 1981. A 3rd edition was released in 2018 by Steve Jackson Games. It is fairly easy to extend the game to much more than 3 players, although the board can become cluttered with ship trails (the game is sorta like Crayon Rails in this respect).
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Triplanetary?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?