Elusive Victory: The Air War over the Suez Canal, 1967-1973 cover
2009BGG rank #7,267

Elusive Victory: The Air War over the Suez Canal, 1967-1973

by Terry Simo · GMT Games

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Players2
Time240m
ComplexityMedium-Heavy
Age12+

About the game

What is Elusive Victory: The Air War over the Suez Canal, 1967-1973?

ELUSIVE VICTORY is a game of air warfare over the Suez Canal between 1967 and 1973. In three wars: the Six Day War (1967), the War of Attrition (1967-1970) and the October War (aka "Ramadan War" or "Yom Kippur War", 1973) the sky above the Suez Canal was a crucible of combat. Covering air operations in all three wars, Elusive Victory simulates the battles between the Egyptian Air Force, supported by their Arab and Soviet allies, and the air arm of the Israel Defense Force. With a map that extends from the Sinai desert to the Nile river, battles ranging from close support of front-line army units to deep strikes into Egypt can be simulated. Using the Downtown: Air War Over Hanoi, 1965-1972 air combat system, modified to depict the unique features of the war above the Canal Zone, the game will feature all the major aircraft types to feature on the southern front. Features new to the game will include SA-3 and SA-6 missiles, man-packed SAM systems, Shilka self-propelled AAA and AS-5 cruise missiles. Designed by Terry Simo based on Downtown: Air War over Hanoi by Lee Brimmicombe-Wood. Art also by Lee Brimmicombe-Wood and Nicolás Eskubi

How it plays

Mechanics

Chit-Pull SystemDice RollingGrid MovementHexagon GridPaper-and-PencilScenario / Mission / Campaign GameSimulationThree Dimensional Movement

On the shelf

Categories

Aviation / FlightModern WarfareWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Elusive Victory: The Air War over the Suez Canal, 1967-1973?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?