Airships cover
2007BGG rank #3,402

Airships

by Andreas Seyfarth · Queen Games

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Players2–4
Time45–60m
ComplexityLight
Age10+

About the game

What is Airships?

It took a long time until work could begin on the majestic airships. But now great leaps of progress are being taken - hangars are being built, engineers taken on and engines constructed. After all the purpose of your own airship-hangar is to build an impressive fleet of these giants with a view to winning this exciting board game. Description from publisher: By cleverly combining the three colored dice with the values on the cards, you take part in building zeppelins and finally the famous Hindenburg. Renè from spielbox.de: "Giganten der Lüfte (working-title "Zeppelin") is a very tactical dice-game. You need mechanics, engines, and workshops.... Only the player with the best combination of those will successfully take part in building the Hindenburg." Giganten der Lüfte is not comparable to Lucky Loop or Alhambra - the dice game. It is comparable to games like Kingsburg and To Court the King, where you use the dice as a form of resources to manage, as well as a method of purchasing other resources. Artwork by Jo Hartwig. Microbadges:

How it plays

Mechanics

Dice RollingOpen DraftingSet Collection

On the shelf

Categories

Aviation / FlightDiceIndustry / Manufacturing

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Airships?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?